Sunday, January 13, 2008

About On-A-Slant Virtual Village - NSDU ATL

About On-A-Slant Virtual Village - NSDU ATL: "With support from the Fort Abraham Lincoln Foundation, the North Dakota State University Archeology Technologies Laboratory (ATL) has reconstructed the On-A-Slant Mandan Village using Virtual Reality technology. The remains of On-A-Slant village are located near Mandan, ND on the grounds of the Fort Abraham Lincoln State Park.

The On-A-Slant Virtual Village was modeled based on scholarly research of the site, the Native population, and the era. The Virtual Village is as historically accurate as the documentation allows. The slice of time presented to viewers is ca. 1776, five years before the village's abandonment in 1781."

Using VR to increase intelligence

ISRAEL21c: "Dr. David Passig is someone who could never being accused of living in the past. Living in the future, however, is a charge to which he would plead guilty.

Passig is a 'futurist' whose teaching and research involves concepts - like virtual reality - used to only talked about in science fiction novels. But while his methods may seem exotic, his goals are very real: finding better ways of helping people - particularly children - learn."

Augmented Reality: A New Way of Seeing

Augmented Reality: A New Way of Seeing: Scientific American: "What will computer user interfaces look like 10 years from now? If we extrapolate from current systems, it's easy to imagine a proliferation of high-resolution displays, ranging from tiny handheld or wrist-worn devices to large screens built into desks, walls and floors. Such displays will doubtless become commonplace. But I and many other computer scientists believe that a fundamentally different kind of user interface known as augmented reality will have a more profound effect on the way in which we develop and interact with future computers."

Howstuffworks "How Augmented Reality Will Work"

Howstuffworks "How Augmented Reality Will Work": "Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and soon, game graphics will seem all too real. In the next decade, researchers plan to pull graphics out of your television screen or computer display and integrate them into real-world environments. This new technology, called augmented reality, will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell."

Our Lives, Controlled From Some Guy’s Couch

Our Lives, Controlled From Some Guy’s Couch - New York Times: "Until I talked to Nick Bostrom, a philosopher at Oxford University, it never occurred to me that our universe might be somebody else’s hobby. I hadn’t imagined that the omniscient, omnipotent creator of the heavens and earth could be an advanced version of a guy who spends his weekends building model railroads or overseeing video-game worlds like the Sims."

Top 10 Smart Technologies for Schools: Virtual Reality

techLEARNING.com "The next wave of VR promises experiences so real you can almost feel them."

Virtual Eve: first in human computer interaction

Massey News Article Virtual Eve: first in human computer interaction: "The near-human performance of a virtual teacher called Eve created by Massey researchers has drawn the attention of scientists across the computing world.

Eve is what is known in the information sciences as an intelligent or affective tutoring system that can adapt its response to the emotional state of people by interaction through a computer system.

The system “Easy with Eve” is thought to be the first of its type."